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Tripo P1: Image to Model converts a single 2D image into a 3D model using the Tripo P1 API. It is optimized for generating low-polygon, game-ready meshes, and lets you choose between a geometry-only mesh or a textured model with PBR maps. The finished model is returned as a GLB file.

Inputs

Common Inputs

These parameters are always available.

Geometry only Inputs

No additional parameters. The output is an untextured mesh.

Textured Inputs

These parameters appear when output_mode is set to “Textured”. Note: When output_mode is “Geometry only”, texturing is disabled for the request. In “Textured” mode, a color texture is always requested; disabling pbr removes the PBR maps but keeps the base color texture, while enabling pbr forces the base texture on as well. texture_alignment and orientation are only available in “Textured” mode.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

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