Inputs
Note: FBX and USDZ files are not supported and cause an error; convert them to GLB or GLTF first. If the file format cannot be recognized as GLB, GLTF, OBJ, or STL, the node raises an error listing the supported formats. If the glTF scene contains no triangle geometry, or if the file contains face indices that point outside the vertex list (a sign of a corrupt file), the node raises an error. If the 3D file contains multiple materials, only the first material’s textures and material factors are kept (a warning is logged). All scene primitives are merged into a single mesh with their transforms applied. This node is experimental.
Outputs
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